Alissa Quart, author of Branded and Hot House Kids, is back with a new and insightful look at America's emerging subcultures. Now Quart, who Quiet author Susan Cain has called, "one of the smartest cultural interpreters of her generation" is back with Republic of Outsiders: The Power of Amateurs, Dreamers, and Rebels. Tracing the increasing impact of marginal culture on America's pop mainstream—from slow food, to Indie-rock, to gender-fluid activism—Quart shows the power and promise that outsiders bring to our increasingly interconnected world. She traces the stories of specific individuals and shows the enormous impact they have through what she calls " identity innovation," proving in the process that being "weird" can be a source of strength. Join us for an evening for exciting discussion about the changes taking place in our culture today!
Susan Cain joins Alissa Quart, for this very special conversation in our rare book room.
Samuel Delany's revealing autobiographical love story, Bread & Wine: An Erotic Tale of New York, tells the story of a romance that defied social norms and brought two unlikely people together across the boundaries of class, race and convention. Delany was a successful novelist, essayist and professor, when he met Denis, a homeless man selling books on the street in Manhattan. They slowly developed a friendship that grew into a caring relationship—despite the immense differences in their lives. By turns bizarre, humorous and touching, Bread and Wine has garnered praise from the likes of Neil Gaiman, Edmund White and Alan Moore. Delany talks about the story with Mia Wolff, the co-creator of the graphic novel that grew out of it. Out of print for years, Bread and Wine has now been reissued by Fantagraphics Books. From the best-selling author of Brother, I'm Dying and The Dew Breaker: a stunning new work of fiction that brings us deep into the intertwined lives of a small seaside town where a little girl, the daughter of a fisherman, has gone missing.
Claire Limyè Lanmè—Claire of the Sea Light—is an enchanting child born into love and tragedy in Ville Rose, Haiti. Claire's mother died in childbirth, and on each of her birthdays Claire is taken by her father, Nozias, to visit her mother's grave. Nozias wonders if he should give away his young daughter to a local shopkeeper, who lost a child of her own, so that Claire can have a better life.
But on the night of Claire's seventh birthday, when at last he makes the wrenching decision to do so, she disappears. As Nozias and others look for her, painful secrets, haunting memories, and startling truths are unearthed among the community of men and women whose individual stories connect to Claire, to her parents, and to the town itself. Told with piercing lyricism and the economy of a fable, Claire of the Sea Light is a tightly woven, breathtaking tapestry that explores what it means to be a parent, child, neighbor, lover, and friend, while revealing the mysterious bonds we share with the natural world and with one another. Embracing the magic and heartbreak of ordinary life, it is Edwidge Danticat's most spellbinding, astonishing book yet.
Even if you've never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.
From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D's origins (one largely unknown even to hardcore players) while examining the game's profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America's most popular (and widely misunderstood) form of collaborative entertainment.
When most researchers arrive at the Library of Congress, their journey of discovery begins in the Main Reading Room. As the home to the library's reference collections, the computer catalog center, and knowledgeable reference staff, the Main Reading Room's purpose is to make library research easily accessible to anyone with enough curiosity to pursue it. This video includes general information about the library's staff and material resources, the reader ID process, and encourages researchers to experience all that the library has to offer. Speakers include 2012 Library of Congress Junior Fellow Kristen Schumacher and Library staffers Cheryl Adams, Kathy Woodrell, Steven Davenport, Abby Yochelson, Thomas Mann, Kristi Conkle and Judy Robinson.